Other changes include Compare Selected Display Layers, which enables users to toggle between objects on different display layers in the viewport by hitting a hotkey.Ī new Navigate Graph option has also been added to the standard right-click marking menu, enabling users to navigate through the nodes in a scene from directly within the viewport. New options for navigating display layers or node networks There is also a new Cleanup Ribbon / Tube Mesh tool to clean up the geometry they generate. Modelers get new Curve to Ribbon Mesh and Curve to Tube Mesh tools, which convert NURBS curves to the corresponding geometry type, with options to control width, orientation, twist and taper. There is also a new Create IK Spline on Multiple Chains option, which generates IK rigs for multiple joint chains simultaneously: useful for characters with multiple tentacles or antennae, for example. It’s currently Windows-only, but Autodesk says it is considering porting it to other platforms.
It displays a spreadsheet showing the skin weighting properties for each vertex of a character model, enabling users to fine-tune them on a per-vertex basis. Riggers get an interesting new Weight Editor, described as a “skinning-centric version of the Component Editor”, which you can see from 03:00 in the video above. New Weight Editor spreadsheet and IK-rigging tool The Bonus Tools provides a set of useful small features on an ‘as is’ basis, without active product support. Autodesk has updated the Maya Bonus Tools, its free collection of add-on scripts and plugins for Maya, adding a Weight Editor spreadsheet for character rigging, plus new modelling and display options.